Kriechende Teergrube

Variations

Parts

Kriechende Teergrube

Land
Die Kriechende Teergrube kommt getappt ins Spiel.
: Erzeuge oder .
: Die Kriechende Teergrube wird bis zum Ende des Zuges zu einer 3/2 blauen und schwarzen Elementarwesen-Kreatur und kann in diesem Zug nicht geblockt werden. Sie ist immer noch ein Land.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Predh
Timeless
Vintage

Rulings

2010-03-01

When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.

 

2010-03-01

A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Doctor Who
Commander Legends: Battle for Baldur's Gate
New Capenna Commander
Zendikar Rising Expeditions
Worldwake