Tenth Edition (10e) | ||
#353 ⸱ Uncommon ⸱ French |
Variations— Parts— | Campement guitûkLe Campement guitûk arrive en jeu engagé. : Ajoutez à votre réserve. : Le Campement guitûk devient une créature 2/1 rouge Guerrier avec l'initiative jusqu'à la fin du tour. C'est toujours un terrain. (Il inflige des blessures de combat avant les créatures sans l'initiative.)
LegalitiesNot Legal Alchemy Explorer Future Oldschool Pauper Paupercommander Penny Pioneer Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Predh Premodern Timeless Vintage RulingsActivating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
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