Tenth Edition (10e) | ||
#353 ⸱ Uncommon ⸱ French |
Variations— Parts— | Campement guitûkLe Campement guitûk arrive en jeu engagé. : Ajoutez à votre réserve. : Le Campement guitûk devient une créature 2/1 rouge Guerrier avec l'initiative jusqu'à la fin du tour. C'est toujours un terrain. (Il inflige des blessures de combat avant les créatures sans l'initiative.)
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Paupercommander Explorer Timeless Legal Duel Penny Legacy Modern Vintage Commander Premodern Predh Oathbreaker RulingsActivating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
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