Tenth Edition (10e) | ||
#353 ⸱ Uncommon ⸱ Portuguese |
Variations— Parts— | Acampamento GhituAcampamento Ghitu entra em jogo virado. : Adicione à sua reserva de mana. : Acampamento Ghitu torna-se uma criatura vermelha 2/1 do tipo Guerreiro com iniciativa até o final do turno. Ela ainda conta como um terreno. (Ela causa dano antes de criaturas sem a habilidade de iniciativa.)
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Paupercommander Explorer Timeless Legal Duel Penny Legacy Modern Vintage Commander Premodern Predh Oathbreaker RulingsActivating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
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