Double Masters (2xm) | ||
#189 ⸱ Rare ⸱ German |
Variations— Parts— | Arixmethes, die schlummernde Insel12 / 12 Arixmethes, die schlummernde Insel, kommt getappt mit fünf Schlummermarken ins Spiel. Solange Arixmethes mindestens eine Schlummermarke auf sich liegen hat, ist sie ein Land. (Sie ist keine Kreatur.) Immer wenn du einen Zauberspruch wirkst, kannst du eine Schlummermarke von Arixmethes entfernen. : Erzeuge .
LegalitiesLegal Brawl Penny Duel Legacy Vintage Commander Historic Gladiator Oathbreaker Historicbrawl Timeless Not Legal Standardbrawl Brawl Penny Future Modern Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless RulingsArixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.
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