Double Masters (2xm) | ||
#1 ⸱ Mythic ⸱ English |
Variations : 1Parts— | Karn Liberated+4 : Target player exiles a card from their hand. −3 : Exile target permanent. −14 : Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
LegalitiesLegal Duel Legacy Modern Vintage Commander Predh Oathbreaker Not Legal Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Standardbrawl RulingsIn a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
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