Fifth Dawn (5dn) | ||
| #74 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Magnetischer DiebstahlLege eine Ausrüstung deiner Wahl an eine Kreatur deiner Wahl an. (Die Kontrolle über die Ausrüstung ändert sich nicht.)
LegalitiesLegal Duel Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsMagnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
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