Fifth Dawn (5dn) | ||
#74 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Magnetic TheftAttach target Equipment to target creature. (Control of the Equipment doesn't change.)
LegalitiesLegal Duel Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsMagnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
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