Fifth Dawn (5dn) | ||
#74 ⸱ Uncommon ⸱ English |
Variations— Parts— | Magnetic TheftAttach target Equipment to target creature. (Control of the Equipment doesn't change.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Legal Duel Legacy Modern Vintage Commander Predh Oathbreaker RulingsMagnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
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