Fifth Dawn (5dn) | ||
#138 ⸱ Common ⸱ English |
Variations— Parts— | Myr Quadropod1 / 4 : Switch Myr Quadropod's power and toughness until end of turn.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Predh Vintage RulingsEffects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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