Fifth Dawn (5dn) | ||
#138 ⸱ Common ⸱ English |
Variations— Parts— | Myr Quadropod1 / 4 : Switch Myr Quadropod's power and toughness until end of turn.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Legal Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker RulingsSwitching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
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