Créature-artefact : myr
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: Échangez la force et l'endurance du Quadripode myr jusqu'à la fin du tour.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.