Assassin's Creed (acr) | ||
| #51 ⸱ Uncommon ⸱ German | ||
![]() Variations : 1Parts— | SickereffektZu Beginn des Kampfes in deinem Zug erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges Flugfähigkeit, falls eine Kreaturenkarte in deinem Friedhof Flugfähigkeit hat. Das Gleiche gilt für Bedrohlichkeit, Erstschlag, Doppelschlag Fluchsicherheit, Lebensverknüpfung, Reichweite, Todesberührung, Trampelschaden, Unzerstörbarkeit und Wachsamkeit.
LegalitiesLegal Duel Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
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