Assassin's Creed (acr) | ||
| #51 ⸱ Uncommon ⸱ Spanish | ||
![]() Variations— Parts— | Efecto sangradoAl comienzo del combate en tu turno, las criaturas que controlas ganan la habilidad de volar hasta el final del turno si una carta de criatura en tu cementerio tiene la habilidad de volar. Lo mismo sucede con las habilidades de dañar primero, dañar dos veces, toque mortal, antimaleficio, indestructible, vínculo vital, amenaza, alcance, arrollar y vigilancia.
LegalitiesLegal Duel Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
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