Assassin's Creed (acr) | ||
#37 ⸱ Uncommon ⸱ English |
![]() Variations : 1Parts— | Overpowering AttackFreerunning Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
LegalitiesLegal Duel Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsOnce an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
| Market Pricing
Other Printings— |