Aether Revolt (aer) | ||
| #97 ⸱ Uncommon ⸱ Japanese | ||
![]() Variations— Parts— | 屑鉄会の勇者2 / 2 二段攻撃(このクリーチャーは先制攻撃と通常の戦闘ダメージの両方を与える。) 屑鉄会の勇者が戦場に出たとき、あなたは 屑鉄会の勇者が攻撃するたび、あなたは
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf an effect says you get one or more
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of
Some spells and abilities that give you
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities that state that you "may pay" a certain amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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