Aether Revolt (aer) | ||
| #97 ⸱ Uncommon ⸱ Korean | ||
![]() Variations— Parts— | 싸움꾼 투사2 / 2 이단공격 (이 생물은 선제공격 전투피해와 일반 전투피해를 같이 입힌다.) 싸움꾼 투사가 전장에 들어올 때, 당신은 싸움꾼 투사가 공격할 때마다, 당신은
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf an effect says you get one or more
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of
Some spells and abilities that give you
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities that state that you "may pay" a certain amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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