Adventures in the Forgotten Realms (afr) | ||
#7 ⸱ Uncommon ⸱ English |
Variations— Parts : 5 | Cloister Gargoyle0 / 4 When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
LegalitiesNot Legal Standardbrawl Pauper Alchemy Historic Oldschool Premodern Historicbrawl Penny Future Brawl Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pioneer Vintage Standard Commander Gladiator Explorer Oathbreaker Timeless Restricted Paupercommander RulingsCloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
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