Encantamiento — Aura
Encantar criatura.
Cuando la Caída abrupta entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
La criatura encantada obtiene -2/-2. En vez de eso, obtiene -5/-5 mientras hayas completado una mazmorra.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.