Artefato — Equipamento
Toda vez que uma criatura que você controla morrer, coloque um marcador +1/+1 na criatura equipada.
Equipar

Mágica instantânea — Aventura
Devolva o card de criatura alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar o artefato posteriormente do exílio.)
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.