神器 — 武具
每当一个由你操控的生物死去时,在佩带此武具的生物上放置一个+1/+1指示物。
佩带

瞬间~历险
将目标生物牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该神器。)
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.