Commander Masters (cmm) | ||
#303 ⸱ Rare ⸱ English |
Variations : 1Parts— | Lifeblood Hydra0 / 0 Trample Lifeblood Hydra enters with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsUse Lifeblood Hydra’s power when it died (including any +1/+1 counters it had) to determine how much life to gain and how many cards to draw.
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