Commander Masters (cmm)

#36 ⸱ Common ⸱ French
Myr adoubé

Variations

Parts

Myr adoubé

Créature-artefact — myr et chevalier
2 / 2
: Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Myr adoubé, il acquiert la double initiative jusqu'à la fin du tour.

 

« Il se bat comme un léonin ! » —Jor Kadeen

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Tlr
Not Legal
Brawl
Predh
Future
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Penny

Rulings

2021-06-18

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2021-06-18

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Commander Masters
Modern Horizons 2