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| #23 ⸱ Rare ⸱ French | ||
![]() Variations— Parts— | Manipulatrice de cytoplaste0 / 0 Greffe 2 (Cette créature arrive en jeu avec deux marqueurs +1/+1 sur elle. À chaque fois qu'une autre créature arrive en jeu, vous pouvez déplacer un marqueur +1/+1 de cette créature sur elle.)
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Predh Timeless Vintage RulingsThe control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
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