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Come costo addizionale per lanciare questa magia, ammira un Elementale ed esilialo. (Esilia un Elementale che controlli o una carta Elementale dalla tua mano.)
Ogniqualvolta un altro Elementale che controlli entra, infligge danno pari alla sua forza a ogni avversario.
Quando questa creatura lascia il campo di battaglia, fai tornare la carta esiliata in mano al suo proprietario.
If an Elemental you control that isn't a creature enters (probably because it's a kindred permanent with the Elemental subtype), Champion of the Path's second ability will still trigger. If that Elemental still isn't a creature when the ability resolves, the ability won't deal any damage.
If the Elemental that caused Champion of the Path's second ability to trigger is no longer on the battlefield when that ability resolves, use that Elemental's power as it last existed on the battlefield to determine how much damage is dealt.
If Champion of the Path is countered or otherwise fails to resolve, the beheld card will remain in exile indefinitely.