生物 — 妖精/骑士
2 / 2

:由你操控的生物得+1/+1直到回合结束。
法术~历险
派出两个1/1白色人类衍生生物。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.