Final Fantasy Commander (fic)

#28 ⸱ Rare ⸱ English
Summon: Yojimbo

Variations : 1

Parts : 2

Summon: Yojimbo

Enchantment Creature — Saga Samurai
5 / 5
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

On turns where the effect of Summon: Yojimbo's second or third chapter ability is applying, your opponents can choose not to attack with a creature that must attack if able as long as there is no other player, planeswalker, or battle for that creature to attack that wouldn't require a cost.

 

2025-06-06

The value of X is determined only once, as Summon: Yojimbo's fourth chapter ability resolves.

 

Market Pricing

 NormalFoil
Low$1.25
Median$2.02
High$39.88
Market$1.52
Direct Low
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