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Variations

Parts

Atravesar las filas

Encantamiento
: La criatura objetivo con fuerza de 2 o menos gana la habilidad de prisa hasta el final del turno y no puede ser bloqueada este turno.

 

"Si los Mardu tuviesen una mayor sintonía con sus bestias, estas no se asustarían tan fácilmente". —Yilaya, susurradora temur

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2014-11-24

If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings