GRN Guild Kit (gk1)

#95 ⸱ Uncommon ⸱ German
Sonnenheim-Gildenmagier

Variations

Parts

Sonnenheim-Gildenmagier

Kreatur — Mensch, Zauberer
2 / 2
: Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges.
: Erzeuge einen 1/1 roten und weißen Soldat-Kreaturenspielstein mit Eile.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-01-24

Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Gatecrash