GRN Guild Kit (gk1) | ||
#95 ⸱ Uncommon ⸱ German |
Variations— Parts— | Sonnenheim-Gildenmagier2 / 2 : Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges. : Erzeuge einen 1/1 roten und weißen Soldat-Kreaturenspielstein mit Eile.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Restricted Paupercommander RulingsOnly creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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