GRN Guild Kit (gk1)

#95 ⸱ Uncommon ⸱ German
Sonnenheim-Gildenmagier

Variations

Parts

Sonnenheim-Gildenmagier

Kreatur — Mensch, Zauberer
2 / 2
: Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges.
: Erzeuge einen 1/1 roten und weißen Soldat-Kreaturenspielstein mit Eile.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Penny

Rulings

2013-01-24

Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Gatecrash