GRN Guild Kit (gk1) | ||
#95 ⸱ Uncommon ⸱ French |
Variations— Parts— | Ghildmage de Solcastel2 / 2 : Les créatures que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour. : Créez un jeton de créature 1/1 rouge et blanche Soldat avec la célérité.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsOnly creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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