Guilds of Ravnica (grn) | ||
#138 ⸱ Mythic ⸱ English |
Variations— Parts— | Nullhide Ferox6 / 6 Hexproof You can't cast noncreature spells. : Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pioneer Vintage Historic Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Not Legal Standardbrawl Brawl Future Pauper Alchemy Standard Oldschool Premodern Paupercommander Penny Predh Timeless RulingsNullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
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