Guilds of Ravnica (grn) | ||
| #138 ⸱ Mythic ⸱ Italian | ||
![]() Variations— Parts— | Ferox Pellimmune6 / 6 Anti-malocchio Non puoi lanciare magie non creatura. Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsOnce Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
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