Jumpstart 2022 (j22) | ||
#2 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Angelic Cub1 / 1 Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
LegalitiesNot Legal Alchemy Explorer Future Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Timeless Vintage RulingsAngelic Cub's first ability will resolve before the spell or ability that caused it to trigger.
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