Foundations Jumpstart (j25) | ||
#163 ⸱ Uncommon ⸱ English |
Variations— Parts— | Angelic Cub1 / 1 Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Restricted Paupercommander Rulings— | Market Pricing
Other Printings
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