Foundations Jumpstart (j25)

#31 ⸱ Uncommon ⸱ Japanese
メレティスの詩人、プセミラ

Variations

Parts

メレティスの詩人、プセミラ

伝説のクリーチャー — 人間・バード
1 / 1
あなたが各ターン内のあなたの1つ目のエンチャント・呪文を唱えるたび、白の2/2のニンフ・クリーチャー・エンチャント・トークン1体を生成する。
各戦闘の開始時に、あなたが5つ以上のエンチャントをコントロールしている場合、ターン終了時まで、メレティスの詩人、プセミラは+4/+4の修整を受け絆魂を得る。(このクリーチャーがダメージを与えると、さらにあなたはその点数分のライフを得る。)

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-11-08

Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.

 

2024-11-08

If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings