Jumpstart (jmp) | ||
#404 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Inspiring CallDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander RulingsCreatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
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