Journey into Nyx (jou) | ||
| #4 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Armamento de NyxEncantar criatura A criatura encantada terá golpe duplo enquanto for um encantamento. Do contrário, previna todo o dano que seria causado pela criatura encantada. (Uma criatura com golpe duplo causa tanto o dano de iniciativa quanto o de combate normal.)
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Vintage RulingsArmament of Nyx continuously checks to see whether the creature it's enchanting is an enchantment or not. If the creature isn't an enchantment and becomes one, or it is an enchantment and stops being one, the effect will change.
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