Criatura — Espírito Felino
1 / 0
Tigre Fantasma entra em jogo com dois marcadores +1/+1 sobre ele.
Se algum dano fosse causado a Tigre Fantasma, previna aquele dano. Remova um marcador +1/+1 de Tigre Fantasma.
Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.