Magic 2010 (m10) | ||
#200 ⸱ Mythic ⸱ Portuguese |
Variations— Parts— | Hidra Protéica0 / 0 Hidra Protéica entra no campo de batalha com X marcadores +1/+1 sobre ela. Se algum dano seria causado a Hidra Protéica, previna aquele dano e remova dela uma quantidade igual de marcadores +1/+1. Toda vez que um marcador +1/+1 for removido de Hidra Protéica, coloque dois marcadores +1/+1 sobre ela no início da etapa final.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsIf a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
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