Magic 2011 (m11) | ||
#194 ⸱ Rare ⸱ Portuguese |
![]() Variations— Parts— | Hidra Proteica0 / 0 Hidra Proteica entra no campo de batalha com X marcadores +1/+1 sobre ela. Se algum dano seria causado a Hidra Proteica, previna aquele dano e remova dela uma quantidade igual de marcadores +1/+1. Toda vez que um marcador +1/+1 for removido de Hidra Proteica, coloque dois marcadores +1/+1 sobre ela no início da próxima etapa final.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Penny RulingsIf a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
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