Magic 2011 (m11) | ||
#194 ⸱ Rare ⸱ Portuguese |
Variations— Parts— | Hidra Proteica0 / 0 Hidra Proteica entra no campo de batalha com X marcadores +1/+1 sobre ela. Se algum dano seria causado a Hidra Proteica, previna aquele dano e remova dela uma quantidade igual de marcadores +1/+1. Toda vez que um marcador +1/+1 for removido de Hidra Proteica, coloque dois marcadores +1/+1 sobre ela no início da próxima etapa final.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Legal Oathbreaker Duel Penny Legacy Modern Vintage Commander Predh RulingsIf a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
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