Magic 2011 (m11) | ||
#194 ⸱ Rare ⸱ English |
Variations— Parts— | Protean Hydra0 / 0 Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Legal Oathbreaker Duel Penny Legacy Modern Vintage Commander Predh RulingsIf a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
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