Magic 2011 (m11) | ||
#194 ⸱ Rare ⸱ Spanish |
![]() Variations— Parts— | Hidra proteica0 / 0 La Hidra proteica entra al campo de batalla con X contadores +1/+1 sobre ella. Si se le fuera a hacer daño a la Hidra proteica, prevén ese daño y remueve esa cantidad de contadores +1/+1 de ella. Siempre que se remueva un contador +1/+1 de la Hidra proteica, pon dos contadores +1/+1 sobre ella al comienzo del próximo paso final.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Penny RulingsIf a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
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