Magic 2012 (m12) | ||
#121 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Ato de TraiçãoGanhe o controle da criatura alvo até o final do turno. Desvire aquela criatura. Ela ganha ímpeto até o final do turno. (Ela pode atacar e neste turno.)
LegalitiesNot Legal Alchemy Future Oldschool Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Predh Timeless Vintage RulingsGaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
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