Magic 2013 (m13) | ||
#198 ⸱ Common ⸱ Italian |
Variations— Parts— | Mago della Forza di Yeva2 / 2 Quando il Mago della Forza di Yeva entra nel campo di battaglia, una creatura bersaglio prende +2/+2 fino alla fine del turno.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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