Magic 2013 (m13) | ||
#198 ⸱ Common ⸱ Italian |
![]() Variations— Parts— | Mago della Forza di Yeva2 / 2 Quando il Mago della Forza di Yeva entra nel campo di battaglia, una creatura bersaglio prende +2/+2 fino alla fine del turno.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Vintage RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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