Magic 2013 (m13) | ||
#198 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Mago da Força de Yeva2 / 2 Quando Mago da Força de Yeva entra no campo de batalha, a criatura alvo recebe +2/+2 até o final do turno.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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