Magic Origins (ori) | ||
#208 ⸱ Common ⸱ Italian |
Variations— Parts— | Mago della Forza di Yeva2 / 2 Quando il Mago della Forza di Yeva entra nel campo di battaglia, una creatura bersaglio prende +2/+2 fino alla fine del turno.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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