Magic Origins (ori) | ||
#208 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Mago da Força de Yeva2 / 2 Quando Mago da Força de Yeva entra no campo de batalha, a criatura alvo recebe +2/+2 até o final do turno.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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