Magic Origins (ori) | ||
#208 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Mago da Força de Yeva2 / 2 Quando Mago da Força de Yeva entra no campo de batalha, a criatura alvo recebe +2/+2 até o final do turno.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Vintage RulingsYeva’s Forcemage’s ability is mandatory, although you can choose Yeva’s Forcemage as the target.
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