Modern Horizons 2 (mh2) | ||
#17 ⸱ Common ⸱ English |
Variations— Parts— | Knighted Myr2 / 2 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
LegalitiesLegal Duel Penny Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsIf a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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