Modern Horizons 2 (mh2) | ||
#17 ⸱ Common ⸱ English |
Variations— Parts— | Knighted Myr2 / 2 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Penny Timeless Legal Oathbreaker Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander RulingsIf a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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