Modern Horizons 3 (mh3) | ||
#422 ⸱ Rare ⸱ English |
Variations— Parts : 1 | Wheel of PotentialYou get (three energy counters), then you may pay any amount of . Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
LegalitiesNot Legal Alchemy Explorer Future Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Timeless Vintage RulingsKeep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
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