Wheel of Potential

Variations : 2

Parts : 2

Wheel of Potential

Sorcery
You get (three energy counters), then you may pay any amount of .
Each player may exile their hand and draw cards equal to the amount of paid this way. If 7 or more was paid this way, you may play cards you own exiled this way until the end of your next turn.

 

The wheel only has one sure output: chaos.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-06-07

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

 

Market Pricing

 NormalFoil
Low$0.04
Median$0.26
High$10.00
Market$0.10
Direct Low$0.10
Buy at TCGPlayer

Other Printings

 NormalFoil
Modern Horizons 3 Promos$0.93

Pricing data provided by TCGPlayer