Innistrad: Midnight Hunt (mid) | ||
#288 ⸱ Rare ⸱ English |
Variations : 1Parts : 1 | Suspicious Stowaway1 / 1 Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf2 / 1 Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
LegalitiesLegal Standardbrawl Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Penny Timeless Not Legal Penny Pauper Oldschool Premodern Paupercommander Predh Alchemy Timeless RulingsIf it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
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