EN

Innistrad: Midnight Hunt (mid)

#80 ⸱ Rare ⸱ English
Suspicious Stowaway // Seafaring Werewolf

Variations : 1

Parts : 2

Suspicious Stowaway

Creature — Human Rogue Werewolf
1 / 1
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

 

 

 

Seafaring Werewolf

Creature — Werewolf
2 / 1
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

 

 

 

Legalities

Legal
Standardbrawl
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Explorer
Oathbreaker
Penny
Timeless
Not Legal
Penny
Pauper
Oldschool
Premodern
Paupercommander
Predh
Alchemy
Timeless

Rulings

2021-09-24

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

 

Market Pricing

 NormalFoil
Low$0.19
Median$0.45
High$2.99
Market$0.25
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Innistrad: Double Feature$0.18
Innistrad: Midnight Hunt Promos$1.99

Pricing data provided by TCGPlayer