Case of the Crimson Pulse

Variations

Parts

Case of the Crimson Pulse

Enchantment — Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Historicbrawl
Paupercommander
Standardbrawl
Legal
Future
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Alchemy

Rulings

2024-02-02

“To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.

 

Market Pricing

 NormalFoil
Low$0.15
Median$0.87
High$9.62
Market$0.63
Direct Low$0.71
Buy at TCGPlayer

Other Printings

 NormalFoil
Murders at Karlov Manor Promos
Murders at Karlov Manor Promos$1.84

Pricing data provided by TCGPlayer