Case of the Crimson Pulse

Variations

Parts

Case of the Crimson Pulse

Enchantment — Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-02-02

“To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.

 

Market Pricing

 NormalFoil
Low$0.15
Median$0.88
High$9.62
Market$0.85
Direct Low$1.00
Buy at TCGPlayer

Other Printings

 NormalFoil
Murders at Karlov Manor Promos
Murders at Karlov Manor Promos$1.60

Pricing data provided by TCGPlayer